![]() Rebirth wasn’t a sequel to the original Isaac, but rather a re-imaging of the game. The Binding of Isaac: Rebirth was released in November of 2014. With just over 1200 hours played on Steam, the original Isaac carried the mantle of my most-played game for a long time until… ![]() Isaac saw it’s first DLC pack, Wrath of the Lamb, released about 8 months later in May of 2012, and this expansion was just the start of how Isaac would continue to grow over the next few years. Rogue Legacy was the first game to use the term rogue-lite in its description in 2012, but Isaac was one of the first main-stream rogue-lites. While it likely isn’t the first rogue-lite game that was released, Isaac helped to put the genre on the map, and greatly contributed to the explosion of growth for not only just the genre of rogue-lites, but indie games as well. The first Isaac screen so many fans ever sawĪ little succinct history: The original Flash version of The Binding of Isaac (hereafter referred to as “Isaac”), was released a decade ago on Sep 28, 2011. This is much more personal than anything I’ve written before, but I truly hope it shows how gaming can be more than a simple hobby. ![]() To date, I’ve stuck to reviews, and this is my first attempt at jumping into something more personal and meaningful to me, describing how a small indie game could have such a huge impact on my life. This article is going be different from the usual content I’ve written for Seasoned Gaming.
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